Some fan art for the great and mighty “Help us, Great Warrior”. Warrior or not, you should read it: http://helpusgreatwarrior.tumblr.com/
HEY ALL
Submissions wanted! Everyone is invited! You are invited!
I humbly request the assistance and participation of artists of all skills and abilities to submit pieces for print in a robot art anthology (tentative title!). It’ll will be a 5 x 7” saddle-stitched color cover book with black…
I’m all over this like a robot on a building.
The other day, one of my art professors said “what feels the best isn’t necessarily the best way to make a picture” and I completely disagree. If you’re fighting yourself, you’ll never win.
And I’m completely sick of the idea that there’s one “Good” way to make a picture/comic etc.
While drawing, I try to ask myself these questions:
- What makes this have value?
- What am I trying to convey in this and how can I make that clearer?
- If drawing isn’t fun, what can I do to make this engaging to me?
- Think back on WHY you set down the path to be an artist. You do have the potential to offer great things, but first you must realize and cultivate it!
Amazing advice. As someone that has burned out like a dwarf star with a meth habit, this is a great thing to keep in mind.
Welcome to Titanzer concept rounds: Shadow Complex.
Designing a giant robot is a mystical journey full of “what” and “oh huh”. I’ve been having a hard time committing to a single design with Titanzer. I’d spend hours drawing different heads before throwing all of them in the head trash. So I decided to boil things down and start with his outline.
First I figured out his dominant feature: strength. I wanted him to be intimidating, since he’s going to be much bigger now. I started by drawing him like I was looking up from the ground at his lovely body. Some people (probably worms) call this a worm’s eye perspective, and it helps give a sense of scope. From here I tried different head and leg designs until I found myself moving in certain/uncertain directions.
The biggest surprise came when I sent Chloe some helmet concepts and she didn’t realized they were in perspective at all, wondering if I have something against putting feet on things. This turned out to be a huge help. As you can tell, I tend to baby my way through a design, only doing slight tweaks at a time. This helped push me to exaggerate even further, and I liked it.
From there I developed the thinner frame and finally settled on a reduced, strong outline with a lot of nice shapes going on it. Now all I have to do is fill it in.





